Neon Vault Amusements · Cabinet No. 105

Hollow Circuit

© 1987 Neon Vault — 2 Player Co-Op

1UP 004 210 HI-SCORE 982 700 2UP 000 000 ROM v2.7c

Attract 01 — Top Scores

Hall of Operators

Ranked by verified cabinet log — Vault Arcade, East Pier
#NameScoreStageDate
01ZKR982 7009-4 Core04 MAR
02MOX874 1508-2 Vents27 FEB
03AVA803 9908-1 Vents19 FEB
04JUN766 4207-3 Foundry11 FEB
05RHO712 0857-1 Foundry03 FEB
06DDT655 3006-4 Relay28 JAN
07ONI598 7706-2 Relay21 JAN
08KAI540 0105-4 Dockyard14 JAN

Attract 02 — Story

The Grid Went Quiet

In the winter of 2089 the Vault's power lattice fell silent and the maintenance drones kept walking anyway. You are a Circuit Runner: one operator, one battery, and forty-two floors of machinery that no longer remembers what it was built for. Reach the core before the last cell drains.

Every floor you clear is written to the cabinet log. Every floor you fail is written too. The machine keeps a longer memory than you do.

Side-scroller 42 Floors Co-op No Continues

Attract 03 — How To Play

Operator Briefing

  1. ◀ ▶Joystick moves the Runner. Hold to build momentum — walls only break at full speed.
  2. APulse. Drains one cell of battery, stuns every drone inside the arc for two seconds.
  3. BTether. Latches to any lit conduit. Chain three tethers without touching the floor for a bonus.
  4. A+BOverclock. Burns the remaining battery to double score for the rest of the floor.

Attract 04 — Select Runner

Choose Your Circuit

  • Vesper

    Speed 9 · Pulse 4 · Cells 6

  • Bellwether

    Speed 5 · Pulse 9 · Cells 8

  • Null

    Speed 7 · Pulse 7 · Cells 4

  • Ossia

    Speed 3 · Pulse 6 · Cells 12

Credits 0 · Free play disabled — one credit per run