Fenwick Playhouse · Production 24-06

The Salt
OrchardLighting cue sheet

Master plot for the Thrust configuration, revised after the second tech. All levels are percentages at the desk; fade times are seconds. Gel column lists the frame colour in the primary wash — do not swap frames without noting it on this sheet.

Designer
M. Okonjo
Board Op
R. Vance
Desk
ETC Ion XE 20
Revision
D — 14 Mar
Cues
20
CuePoint / Action Channels 1–12Fade · Up / Dn / DlyGel

Act I

Orchard at dusk · pp. 1–24
1PRESET
House to halfOn stage manager's call, 5 min before curtain
PresetAuto follow
House + worklight18%
Up5
Dn5
Dly
R132Quarter Hamburg
2BLACKOUT
House out — blackoutCurtain speech ends · "…enjoy the show."
Visual
Blues only5%
Up3
Dn3
Dly
L071Tokyo Blue
3OPEN
First light on the orchardSound Q2 (wind) reaches full — dawn creeps in from SL
Standby flySlow build
Cool cross + cyc46%
Up24
Dn12
Dly2
L201Full CT Blue
4BUILD
Sun over the ridgeInes: "Salt again. Every year, salt."
Auto follow 4.5
Warm front wash62%
Up18
Dn18
Dly
R02Bastard Amber
5FULL
Full morning stateBoth harvesters enter DSR with the ladder
Book state
All areas + specials84%
Up8
Dn8
Dly
R21Golden Amber
6SHIFT
Memory — the weddingIsolate DSC special, orchard falls back to silhouette
Special 27Haze on
Special + backfill58%
Up6
Dn14
Dly1.5
L157Pink Chiffon
7SHIFT
Memory dissolvesInes steps out of the special — restore to Q5 minus 20%
Auto follow 7.5
Restore −20%40%
Up12
Dn12
Dly
L170Deep Lavender
8STORM
Weather turnsWith SFX Q7 thunder — cyc to bruised green, front wash pulls out
Chase 2Standby Q9
Cyc + side booms52%
Up4
Dn9
Dly0.5
L124Dark Green
9OUT
Act I outSnap to black on the last thunder crack — hold 4 counts before house
Snap
Ghost blues10%
Up0
Dn0
Dly
L119Dark Blue

Act II

The salt house · pp. 25–58
10WORK
Interval stateHouse to full, orchard worklight for the deck change
Interval
House full34%
Up6
Dn6
Dly
N/CNo colour
11OPEN
Salt house, low winter lightSlats from the window gobo, DSL to USR
Gobo 4Haze at 30
Window break-up38%
Up15
Dn10
Dly3
L202Half CT Blue
12BUILD
Lamps lit on the tablePractical toggle — desk takes the dimmer, actor takes the match
Practical 41Auto follow 12.5
Practicals + fill66%
Up9
Dn9
Dly
R09Pale Amber Gold
13PEAK
The argumentHard side light in, front wash to 25 — faces go half-shadowed
Designer noteBooms only
Booms + backlight72%
Up2
Dn7
Dly
L797Deep Purple
14SHIFT
She stays, he leavesFollow the exit USL, then close down to the table pool
Long fade
Table pool44%
Up20
Dn30
Dly4
R33No Colour Pink
15NIGHT
Night settles on the salt houseMoon box in from SR, practicals hold, everything else recedes
Moon 52
Moon + practicals30%
Up25
Dn25
Dly
L161Slate Blue
16OUT
Act II outPracticals last to go — hold the table lamp 3 seconds alone
Part cue 16/2
Practical only6%
Up3
Dn10
Dly3
L119Dark Blue

Act III

Blackout & bows · pp. 59–71
17OPEN
Before dawn, one year onCyc only — no front light until the first line lands
Cyc solo
Cyc wash26%
Up40
Dn15
Dly6
L142Pale Violet
18BUILD
The orchard has grown backWarmest state in the show — push front wash past Q5
Designer notePeak
Everything up70%
Up45
Dn20
Dly
R08Pale Gold
19BLACKOUT
Final blackoutOn the last word — snap, no ghost. Hold for applause.
Snap · 0 count
Dead black0%
Up0
Dn0
Dly
No frame
20BOWS
BowsBang up on the third beat of applause, then house at half on the exit
BowsAuto follow 20.5 → house
Bow state90%
Up1
Dn3
Dly
R21Golden Amber

Board notes — revision D

  • Q3 — the 24-second build must finish before the first line. If wind SFX runs short, take the fade manually on the wheel.
  • Q8 — chase 2 is speed-locked to the storm track; do not free-run it.
  • Q13 — designer will not accept front wash above 25. Check before every show.
  • Q16/2 — part cue: the table practical holds three full seconds alone. Count it, don't watch it.
  • Gel stock — two spare frames of R21 and L201 live in the SR perch bin. Log any swap here.