Meshworks Foundry — Specimen 285

Wireframe
Mesh

A geodesic study rendered facet-by-facet in the browser. Every triangle is counted, every vertex is placed by hand-written math — no engine, no textures, no mercy.

Specimen Ledger

Six solids · flat-shaded · hover to spin

    Method Notes

    Foundry handbook, ch. 04
    01 / Seed

    Start Platonic

    Every specimen begins as one of five perfect solids. The tetrahedron is the cheapest honest volume you can draw; the icosahedron is the most generous.

    02 / Split

    Subdivide, then push

    Each triangle splits into four, and the new midpoints are pushed back onto the unit sphere. The count quadruples: 20, 80, 320, 1280.

    03 / Sort

    Painter's order

    No depth buffer. Facets are sorted by mean Z each frame and drawn back to front, which is why the silhouette stays crisp under rotation.

    04 / Mark

    Show the vertices

    A wireframe without vertex dots reads as a drawing. With them, it reads as data — the dots are the honest record of the buffer.