Lambert & Ferro

Reference Ball Library — Vol. 09 / Shading Standards

Twelve materials, one light.

Every material in our shading library is calibrated against the same 60 mm reference sphere under a single studio key. Move the light and the whole library answers at once — that is the only honest way to compare a roughness value.

CalibrationACES / D65 · 1.0 EV

Reference body60 mm matte-core sphere

Revision09.4 — 19 Jul 2026

Studio key

34°
26°
1.00

The shelf

Showing 12 of 12 · key at 34° / 26°

Anodised Titanium

Metal
Rough
0.14
Metal
1.00
Aniso
0.22
#7D8A90 · IOR 2.7

Cast Bronze

Metal
Rough
0.28
Metal
1.00
Aniso
0.06
#9A6A34 · IOR 1.9

Brushed Aluminium

Metal
Rough
0.34
Metal
1.00
Aniso
0.78
#A8ADB4 · IOR 1.4

Verdigris Copper

Metal
Rough
0.62
Metal
0.55
Aniso
0.02
#4E7A63 · IOR 1.6

Cinnabar Lacquer

Dielectric
Rough
0.08
Coat
1.00
Depth
0.44
#C8452C · IOR 1.5

Bisque Porcelain

Dielectric
Rough
0.46
Coat
0.05
Depth
0.30
#ECE7DD · IOR 1.5

Polished Obsidian

Dielectric
Rough
0.05
Coat
0.12
Depth
0.08
#14161C · IOR 1.5

Vulcanised Rubber

Organic
Rough
0.88
Coat
0.00
Sheen
0.18
#1D1F22 · IOR 1.5

Carnauba Wax

Organic
Rough
0.52
Coat
0.30
Sheen
0.66
#D9C48C · IOR 1.45

Raw Tussar Silk

Organic
Rough
0.40
Coat
0.00
Sheen
0.92
#B8A99A · IOR 1.55

Cobalt Blown Glass

Translucent
Rough
0.03
Trans
0.94
Thick
2.6mm
#1E4F9C · IOR 1.52

Frosted Acrylic

Translucent
Rough
0.68
Trans
0.62
Thick
4.0mm
#CFD8D4 · IOR 1.49

Calibration sheet 09.4

Values below are the signed-off shading constants. Anything not listed here is derived at render time and must not be hand-tuned per shot.

MaterialFamilyRoughnessMetalnessIORSigned off
Anodised TitaniumMetal0.141.002.7004 Mar 2026
Cast BronzeMetal0.281.001.9004 Mar 2026
Brushed AluminiumMetal0.341.001.4022 Apr 2026
Verdigris CopperMetal0.620.551.6022 Apr 2026
Cinnabar LacquerDielectric0.080.001.5011 May 2026
Polished ObsidianDielectric0.050.001.5011 May 2026
Cobalt Blown GlassTranslucent0.030.001.5230 Jun 2026
Raw Tussar SilkOrganic0.400.001.5530 Jun 2026