FIELD 0x1A — LIVE SPECIMEN

Every pixel leans toward your presence.

FIELD LAB studies the physics of attention — surfaces that read your cursor as a moving magnetic pole and answer with motion you can feel in your wrist. This whole page is one of our specimens.

Move your cursor — the field is aligning to you in real time
01 — The method

We treat the cursor as a force, not a coordinate.

A cursor isn't a pixel address — it's a moving pole with a falloff. FIELD LAB builds every interface around three quiet laws so the surface always seems to know where you are, and never wastes a frame pretending it doesn't.

/01

Proximity is signal.

Attention obeys an inverse-square law. The closer you are, the more a node reacts — and the falloff is smooth, so nothing ever snaps.

/02

Motion carries meaning.

Every displacement points somewhere. Nodes rotate to align with the nearest pole, the way iron filings trace a magnet's field lines.

/03

The field is always alive.

Idle isn't dead. A slow ambient pole drifts across the grid so the surface keeps breathing until your cursor takes the lead again.

02 — Specimen catalogue

Studies in magnetism.

Four repeatable interaction studies from the lab bench. Hover any card — each one demonstrates its own law.

FLD-01

Iron Filings

A lattice of directional strokes that rotate to align with the nearest pole — the oldest trick in magnetism, rebuilt at 60 frames per second.

Orientation fieldRunning above
FLD-02

Proximity Falloff

An inverse-square attention model. Reaction strength decays with distance on a smooth curve, so influence bleeds gently instead of switching on.

Attention modelCurve · smooth
FLD-03

Magnetic Controls

Buttons that reach back. Within a hover radius the label eases toward your pointer and springs home on release — controls that meet you halfway.

Reactive UITry the CTAs
FLD-04

Ambient Pole

A drifting attractor that keeps the grid in slow motion while you're away, tracing a lazy figure-eight so the interface never reads as frozen.

Idle behaviourLissajous · slow
03 — Field data

Measured on the bench.

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Target frame rate
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Live field nodes
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Cursor-reactive
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External libraries

Bring the field into your product.

We embed with product teams to design interfaces that respond to presence — from the physics up. Open a channel and tell us what you want people to feel.