Design collective · est. 2016 · Lisbon / Remote

We bend
light into
work worth
looking at.

PRISM is a small studio that refracts a single idea into brand, product and motion. Every project below tilts toward you — because good work should meet your eye.

68Projects shipped
10Years refracting
4Timezones
Index / Selected works

Hold a card.
Watch it turn.

Move your cursor across any card — the surface refracts, a spectral glare rides the light, and the piece tilts to face you. Click through for the case study.

A dim bedroom before dawn, pale linen in cool blue half-light — the palette Halcyon was drawn from.
01 / Identity
Brand system

Halcyon

A calm, evidence-led identity for a sleep-science lab — a wordmark that breathes and a palette pulled from 4 a.m.

An open notebook and a folded paper map on a train table, green countryside blurring past the window.
02 / Web
Editorial

Meridian

A slow-travel journal with a reading rhythm you can feel.

A hand holding a deep blue payment card above a card terminal on a cafe counter.
03 / Motion
Motion system

Cobalt Works

A physics-based motion language for a payments app.

A blank enamel sign panel on a metal post in heavy rain, water running down its face.
04 / Type
Typeface

Field Notes

A humanist grotesk drawn for signage in bad weather.

A studio desk seen from above: printed colour swatch grids, a keyboard, a cup and folded glasses.
05 / Product
Design system

Aurora OS

A 240-component design system and the tooling to keep it honest — shipped across web, iOS and a very stubborn kiosk.

The interior of a small independent bookshop, tall oak shelves of books under warm pendant lamps.
06 / Commerce
Storefront

Verso

An independent bookshop that outsells its high-street rivals online.

Studio / Manifesto

A prism doesn't add colour. It reveals what was already inside the light.

We don't decorate. We take the one true thing a company already is — the idea hiding in its own light — and split it into a system you can actually run: a mark, a voice, a motion curve, a grid.

We're five people who prefer fewer, better projects. We prototype in the browser on day two, argue about kerning on day nine, and hand over documentation someone will actually read on day sixty.

01

Refract

Interviews, audits, and a lot of listening until the real idea shows.

wk 1–2
02

Direct

Three sharp directions, no safe middle child.

wk 2–4
03

Build

Design and code in the same repo — no throw-it-over-the-wall.

wk 4–9
04

Hand off

Tokens, guidelines, and a team that isn't afraid to change it.

wk 9–10

Have an idea that deserves better light?

Tell us what you're refracting. We reply to every note within two working days — usually with three questions and one strong opinion.

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