Easing systems
Bespoke curve libraries and spring configs, documented so your team can ship motion that stays on-brand at 60fps.
FLOW is a studio for fluid interaction. We ease, lag and refract — so every pointer feels like it is gliding through water, not clicking through a spreadsheet.
Cursors should not snap.
They should settle.
Every gesture leaves a wake —
we design the wake.
We started FLOW after watching a thousand interfaces jolt from state to state. Real things carry momentum. A hand slows before it lands; water keeps moving after the stone. Our whole practice is putting that physics back into the screen — in the trail behind your pointer right now, and in the products we ship.
Each engagement blends craft and code. No decks full of adjectives — we tune easing curves until the room goes quiet.
Bespoke curve libraries and spring configs, documented so your team can ship motion that stays on-brand at 60fps.
Magnetic targets, trailing cursors and reactive fields — interactions that follow the hand and reward the curious.
Canvas and shader work — ripples, refraction, metaballs — kept lightweight enough to live on a marketing page, not a demo reel.
We art-direct the timing of a whole product — page transitions, empty states, the small delights — into one coherent tempo.
A week of pointer studies, tempo audits and reference. We map where your product currently jolts and where it could glide.
We prototype in real code, tuning curves against real content until the motion reads as inevitable, never decorative.
We hand off a documented system and stay on retainer, so the flow holds as your product grows new limbs.
Have a product that feels rigid? We will make it move like it means it. Two projects open for Q4.
Start a project