UNVEIL — Brand & Motion Studio · Est. 2016

We don't launch brands. We unveil them.

Great work should arrive like a curtain pulled back — whole, deliberate, unmistakable. We build identities and interfaces that reveal themselves at exactly the right moment.

Scroll to reveal
01 Selected reveals

Work that keepsits best card hidden.

Four launches, four moments of recognition. Each plate below unveils exactly as it entered the world — on scroll, on cue.

Thin titanium eyewear frames on a dark polished stone slab
/ 01 Identity · 2025

Halo Optics

Eyewear · Full rebrand

A precision-optics house reintroduced as a design object. We drew a variable wordmark that focuses like a lens and a launch film timed to a single blink.

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A dark bedroom before dawn lit by a single dim bedside lamp
/ 02 Product · 2024

Nocturne

App · Design system

A sleep app whose entire interface breathes at six breaths per minute. We built the motion language and a component kit that never wakes you up.

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A fanned stack of uncoated paper magazines on a concrete table
/ 03 Campaign · 2025

Field Notes

Editorial · Type

A quarterly for independent makers. Custom display face, a grid that folds like paper, covers that reveal on the pull of a thumb.

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The glass and stone lobby of a modern bank lit warm against a blue dusk
/ 04 Digital · 2026

Meridian Bank

Web · Motion

Finance without the fear. A calm, high-contrast site where every number counts itself into view and trust is built one clip-reveal at a time.

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02 The studio

Anyone can show the work. We design the moment it lands.

UNVEIL is fourteen people in a former darkroom in Lisbon — strategists, type designers, and motion engineers who believe the reveal is the brand.

We ship the identity, the system, and the choreography that makes it feel inevitable. No handoff walls. One team, from sketch to launch night.

03 What we make

Five disciplines,one held breath.

We don't sell deliverables. We sell the second before someone decides they want in.

01 Brand Identity Naming, marks, and a voice with a spine. Systems built to be lived in, not laminated.
02 Motion Direction The choreography of first impressions — reveals, transitions, and the physics of feeling premium.
03 Interface Systems Component libraries and design tokens engineers actually want to build on.
04 Editorial & Type Custom faces, grids that fold, and long-form that respects the reader's time.
05 Launch Direction The film, the site, the room. We stage the night the world first sees it.
04 Since 2016

The reveal,by the numbers.

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Brands unveiled across 21 countries.
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Average seconds to first recognition in testing.
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Awards, including three for motion craft.
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Projects shipped by one team, sketch to launch.

Ready to be unveiled?

Tell us what you're hiding. We'll design the moment you finally show it.