Motion & Character Studio

BOUNCE

We make little characters that feel alive — they bob when they wait, and they turn to watch your cursor. Move your mouse. Say hi.

01 — The Studio

A character is a promise that something in here is paying attention to you.

BOUNCE is a fictional motion studio obsessed with the split-second before a smile. We don't animate logos that spin — we build little creatures with weight, squash, and a point of view.

Everything you'll see on this page is drawn in plain SVG and moved with a spring. No render farm, no plugins. Just curves that bend the way soft things bend, and eyes that never stop following you around the room.

02 — The Cast

Four blobs,
four moods.

Each one is a self-contained SVG rig with eyes that track your pointer. Hover a card to make them hop.

03 — Playground

Springs, live.

A canvas full of jelly blobs. They chase your cursor, squish on impact, and jiggle back. Give it a shove.

rAF · spring physics Move · click to scatter

04 — Craft

How we make it
feel alive.

Three rules we never animate without. They're the difference between a shape that moves and a friend that reacts.

01

Overshoot, always

Nothing living arrives on the dot. Our springs sail past the target and settle back — that tiny bounce is where the personality hides.

02

Anticipate first

Before a hop, the body dips. Before a look, the eyes lead. A beat of wind-up sells every motion twice as hard.

03

Breathe at rest

Even idle, a character is never frozen. A slow bob, a blink, a wobble — proof there's something home behind the eyes.

Let's make
something bounce.

Tell us who your character is. We'll teach it how to move, how to wait, and how to look genuinely happy to see someone.

Make one with us